Role Name: Arms Dealer
Alignment: Evil Neutral
Win Condition: See the town dead. Does not need to survive.
Game Size(s): FM / M-FM / S-FM
Abilities: Can give someone a gun and/or armour at night, decided by the host.
Additional Notes: Inspired by FalseTruth's M-FM, the arms dealer wants to give his guns and armour to scum so that they can use them against town. He does not know who the scum are and he could end up helping town greatly instead. If he gives guns to scum there is a chance he will be killed by his own guns. He could also give guns to bloodthirsty players who might use them rashly to kill town. Armoursmiths, gunsmiths and blacksmiths can no longer claim with impunity. Giving both armour and guns makes him more versatile when helping the mafia and allows him to claim either town role.
One Sentence Summary: An evil blacksmith.