S-FM 361: Rectangle VS. Rhombus (Small-Town Mafia) (13P)
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    S-FM 361: Rectangle VS. Rhombus (Small-Town Mafia) (13P)

    Rectangle VS. Rhombus
    Presented by: Oli
    Original Set-Up
    Heavily inspired by Lumi

    maxresdefault.jpg

    https://youtu.be/NPBJjMLMbdw
    How do i add a cool Photo/Video with a visible area?

    The Town of the Rectangles is plagued by the crimes of the Rhombi.
    Will the Rectangles be able to find all the Rhombi hidden in their ranks, before the Rhombi outnumber the Rectangles?

    Only time will tell. Until then... stay vigilant and watch Your back.




    Spoiler : Set-Up :


    Character Roles

    Mayor
    Doctor
    Lookout
    Veteran
    Survivalist
    Vigilante
    Grave Digger
    Jailor
    Escort
    Networker
    Bus Driver
    Bodyguard
    Sheriff


    Faction Roles

    Rhombus
    Rhombus
    Rhombus
    Rhombus


    Rectangle
    Rectangle
    Rectangle
    Rectangle
    Rectangle
    Rectangle
    Rectangle
    Rectangle
    Rectangle


    Spoiler : Specific Role Descriptions :


    Character Role Descriptions

    Mayor

    • Your vote counts as 2 votes for the purposes of lynching
    • You are NOT confirmed town


    Doctor

    • Protect 1 person each night from death
    • Protects target against mafia and vigilante kills. Does not protect against jailor executions or veteran/bodyguard kills.
    • No feedback is given or received for a successful heal


    Lookout

    • Watch over someone each night, seeing which people target that person
    • Sees all people who visit your target, regardless of where they appear on the OoO


    Compulsive Veteran

    • Go on alert each night, killing anyone who targets you
    • You MUST go on alert and have unlimited charges
    • Kills through this ability bypass any protection/healing
    • You are immune to mafia and vigilante kills. You are not immune to bodyguard kills or jailor executions.
    • You do not kill anyone who targets you with a day action, and being jailed prevents you from going on alert.


    Survivalist

    • Automatically protect yourself each night, giving yourself immunity.
    • If you are targeted by a mafia or vigilante kill, you do not die. Instead, your receive feedback that you were targeted by a kill, and have your role converted to citizen (losing all character abilities, but not faction abilities)
    • You are not immune to jailor executions or veteran/bodyguard kills.


    Vigilante

    • May kill 1 target on any given night
    • If a town aligned member is successfully killed using this action, your role is converted to citizen (losing all character abilities, but not faction abilities).
    • Aside from this restriction, you have unlimited shots


    Grave Digger

    • Once per day, you may target any character in the graveyard, gaining all of their CHARACTER abilities for the rest of that day and the following night.
    • Survivalists or vigilantes who died as citizens are treated as having no character ability.
    • Saving yourself as a survivalist or killing a town aligned character as a vigilante will permanently convert you to a citizen (losing all character abilities, but not faction abilities).
    • You may NOT target a dead mayor, all other roles are fair game.


    Jailor

    • Once per day, you may target any character to be jailed
    • If, and only if, no lynch occurs on that day, target character will jailed by you during the following night.
    • You may communicate with jailed characters during the night, and jailed characters are role blocked and unable to join any other night chats.
    • You may execute a jailed character at the end of the night, bypassing all healings and immunities.
    • You have unlimited executions


    Escort

    • Each night, you may target 1 person to be role-blocked, preventing any night actions.
    • Can not prevent jailor executions, which are performed earlier in the OoO.
    • No feedback is given to the target from this ability.


    Networker

    • Each day, you may target up to 4 people (including yourself) to network.
    • The following night, all people targeted will form a night chat.
    • You may target less then 4 people.
    • If you do not target yourself, you will not be included in the chat.
    • Jailed people will not be able to join the chat.
    • You may not setup a night chat if you are jailed.


    Bus Driver

    • Each night, target 2 people to be swapped.
    • All other actions targeting one of the swapped persons will instead target the other person.
    • Does not affect jailor executions or escort roleblocks, which occur earlier in the OoO.
    • No feedback is given to either of the swapped individuals.


    Bodyguard

    • Target 1 person each night, protecting them.
    • If the protected individual is targeted by a mafia or vigilante attack, they do not die. Instead both you and the attacker die.
    • Both of these deaths cannot be prevented by any means.
    • Protection does not trigger on jailor executions or veteran kills.
    • No feedback will be given for a successful protection.


    Sheriff

    • Target 1 person each night to investigate
    • If the target has a mafioso faction role, you will be informed they appear to be mafia aligned.
    • If the target has a town faction role, you will be informed they appear town aligned.



    Factions Roles


    Rhombus {Mafia}

    • You are aligned with the Rhombi. You win when all rectangle-aligned members are dead and at least one rhombi-aligned member is still alive.
    • You know the identities of all other mafia-aligned players, and may chat with them each night.
    • Each night, one member of the mafia may kill a target player as a free action, in addition to any character actions.


    Rectangle {Town}

    • You are aligned with the Rectangles. You win when all Rhombi aligned members are dead and at least one rectangle-aligned member is still alive.
    • You have no additional abilities (aside from your character ability)





    Spoiler : Order of Operations :


    Order of operations (OoO):

    Start of Night:

    Jailing
    Card Sharp sets up a night chat
    All night chats open


    End of night

    Jailor executes
    Veteran goes on alert, Survivalist protects himself
    Lookout goes into position
    Escort roleblocks
    Coach driver switches targets
    Bodyguard protects
    Doctor protects
    Kills/Investigation Feedback




    Rules

    Setup specific rules:

    1. Blackout: To give the mafia more freedom with who they target with their character abilities, no feedback will be given for the following roles which usually do give feedback: Escort, Bus Driver, Doctor and Bodyguard.
    2. Free faction kills: For the same reason as blackout, the mafia member who carries out the faction kill may still use any character night actions.
    3. Longer Days: Days for this S-FM will be longer then usual, with 72 hours for the first day and 48 hours for the following days. Nights will be a constant 24 hours.




    Other Rules:


    1. All Standard FM Rules apply unless stated otherwise.




    EOD/SOD
    4PM Washington DC



    Player List

    # Name
    1 powerofdeath
    2 Marshmallow Marshall
    3 Gikkle (until October 5th)
    4 Ewianking
    5
    6
    7
    8
    9
    10
    11
    12
    13



    Substitutions

    # Name
    1
    2
    3




    72H D1 / 48H Days / 24H Nights
    Majority Lynch
    NO Last Wills
    Roles revealed upon Death




    Images attachées Images attachées
    Last edited by oliverz144; September 25th, 2024 at 01:40 PM.
    Praise the Lord!

  2. ISO #2

  3. ISO #3

    Re: S-FM 361: Rectangle VS. Rhombus (Small-Town Mafia) (13P)

    /sign

    I daresay we rectangles should straighten up and keep our rifles by our sides against those crooked rhombi.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  4. ISO #4

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  7. ISO #7

    Re: S-FM 361: Rectangle VS. Rhombus (Small-Town Mafia) (13P)

    Quote Originally Posted by Yayap View Post
    Yayap waits in the shadows to see if there will be a minimum post count enforced or if the others on the sign up list are known non lurkers.
    The site has a 10-post minimum for all games, regardless of hosts

    hosts can expand upon that though and have discretion on whether a post counts as a post

    obviously that may not mean much given last game xD
    A.K.A "That One Idiot"

  8. ISO #8

    Re: S-FM 361: Rectangle VS. Rhombus (Small-Town Mafia) (13P)

    Quote Originally Posted by MartinGG99 View Post
    The site has a 10-post minimum for all games, regardless of hosts

    hosts can expand upon that though and have discretion on whether a post counts as a post

    obviously that may not mean much given last game xD
    Might be a little off-topic, but I for one am a big fan of soft post minimums, as opposed to "post X times, no matter what and when". One can post 10 times during a day and bring groundbreaking contributions (I believe @Voss was a prime example of that), and one can post 20 times during a day and have said absolutely nothing at all about the game. Of course, lurking is a thing, and to some extent, it can be considered as a legitimate strategy, although it is one I personally despise. However, rather than a hard "post whatever 10 times per day", I'd rather have a "post 10 minimally meaningful normal length/density posts, or a reasonable equivalent in terms of content (this is the kind of thing that if you see it, you know it; a huge wall of dense content is 'worth' much more than a one-liner), about the game per day". This does make more things up to the host's discretion, but it:
    - prevents people from posting only cat pics and meeting the mandatory post count strictly from that
    - does not count high contribution, low post count as "inactive"

    In such circumstances, the "average content post count" could be raised a little, considering 10 one-liners is not much (even when they're about the game) and doesn't really make someone active, whereas 10 walls is a lot and definetly makes somebody count as active.


    This is not really a request for this game specifically, by the way. It's a general line of thought about activity enforcement.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

 

 

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