Marshmallow Marshall presents...
D E M O C R A Z Y
Rolelist
Power Role
Power Role
Power Role
Power Role
Lobbyist
Lobbyist
Lobbyist
Conspiracy Theorist
Conspiracy Theorist
Citizen
Citizen
Citizen
Citizen
Citizen
Power Roles are not unique and exclude Lobbyist and Conspiracy Theorist.
Rolecards
Citizen
You are a citizen involved in local politics.
You have no special abilities, but keep in mind your vote is power! (See Mechanics for the special vote system)
Lobbyist
Some flavor here
You share a permanent chat with the other Lobbyists. You do not know their alignment.
Conspiracy Theorist
You are an enlightened person who sees the world as it truly is: a merciless struggle for power. You have an equally enlightened person to assist you in your truth uncovering endeavor.
You share a night chat with the other Conspiracy Theorist. Each night, you may conduct a perfectly legitimate and professional team investigation on a target to determine whether they are corrupt or honest. You have to agree on your target choice with your fellow Conspiracy Theorist for the investigation to succeed. If the other Conspiracy Theorist dies, you cannot investigate anymore.
Possible Power Roles
Lawyer
You are a lawyer, dutifully helping your fellow citizens with your knowledge of the law when you believe they are wrongly accused.
At night, you may choose to reveal as a Lawyer (which means nothing about your alignment) on the following day, giving your anti-vote a value of -1 instead of -0,5. This effect never expires.
Doctor
Auditor
Motion Detector
Win Conditions
Honest: Eliminate all corrupt players.
Corrupt: Outnumber honest players or be in a situation where that cannot be prevented.
Mechanics
Three players will be randomly assigned the "corrupt" alignment at the start of the game; the host will generate three random combinations of roles and alignments and will pick the one deemed to be the most enjoyable (yes, this is intentionally vague).
Corrupts have a factional kill and a permanent chat. They also have a factional framing ability, which makes targets appear as corrupt to investigative roles. All factional abilities can be carried alongside with role-related actions.
Days last 72 hours, nights last 24. (May be changed by the host to 48/24 if requested and agreed on by players)
Lynch is plurality + majority.
In addition to your vote to lynch a player (which has a value of 1), you have the ability to vote against the lynch of a player by mentioning the host in the thread and saying in bold green text: "-support [player's name]". This vote has a -0,5 value. You may use both votes on every day.
Skipping is allowed, but only one day may be skipped per game.
(LWs/DNs?)
Rules
Forum Mafia Rules apply.
Remember this is about having fun for everyone. Avoid personal attacks and don't cheat. The host will not hesitate to intervene appropriately (warnings, force replacements, or modkills assuming there is no reasonable way around them) if necessary, but would rather not have to do anything and be able to sit back and enjoy the show =)
Have fun!
Voting mechanics inspired by Helz's idea.