All those little things like the name and theme are not all that important, very small changes. I guess everyone has an opinion. I just think it would be wisest to approach this with the idea "ADD to 1.0, don't create a new game". Take it slow, add one or two roles at a time, and balance the roles as they are added. That's how DR did it.
Everyone that still plays this have thousands of games. We're all veterans. We're all hooked on a specific game. All the new roles are fun for a few games but once that fun expires people are gonna want to fall back to something. If you remove what everyone falls back on (1.0), then people are just gonna quit.
Or if you really want to just take the reigns and make your own game, then don't patch 1.0 with 2.0, just have 2.0 be a separate entity. Let the people decide. If 2.0 was really a better game, people would pick it. I made a 2.0 lobby the other night when no 1.0 lobbies existed, spammed the hell out of Arcade with lobby links, watched as a 1.0 lobby was created, and filled up, and NOBODY joined my lobby. I was SPAMMING it. Take that how you want to.
Armorsmith > Armorer. Smith makes me think blacksmith, forge and anvil. Armorer is the guy at the police station who works behind a cage and hands out the vests and guns to the cops. There is most definitely a theme in Mafia, there is no magic aside from "Witch". The line between the new roles and old roles is so easy, it's so easy to tell which roles are new, because they just don't look like something DR would come up with. Poisoner is the only one that is simple, balanced, and named properly to be added to 1.0 and have 1.0 still feel like DR's Mafia.
This is the Poisoner win screen I made. I tried to copy DR's style HEAVILY, because it is SUPER important to me to make that line between old and new content to be as hard to see as possible. I want things to be new, but feel old. Does that make sense? Like trying a new beer you've never had before. It's something you're already comfortable with, so you find appreciation in the nuance.
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