S-FM The Agency Part II
The cadets have reached the second stage of their initiation. They are now tasked with analysing an older counterespionage operation designed to flush out multiple suspected double agents working for the old KGB. Nine cadets have the task of figuring out who the double agents were, and three cadets are tasked with deceiving the other nine as to the identity of the double agents (they are told who the double agents were).
Role List
Deceivers
Trainee
Trainee
Trainee
Cadets
Cadet
Cadet
Cadet
Cadet
Cadet
Cadet
Cadet
Cadet
Cadet
Rolecards
Spoiler : Trainee :
Spoiler : Cadet :
Mechanics
Days last 48 hours. There are no nights. Each day begins immediately after the previous one has ended.
An FM game with no flips is selected from a website known only to the host (not SC2Mafia!).
Lynch is Condorcet-voting with a special clause: instead of lynching players in the game, players vote for players in the selected FM game.
The player most heavily defending the election-winning player (defined as those who have the player the lowest in their list) get lynched. Ties are resolved by RNG.
The alignment of the election-winning player is revealed at the end of the day.
Lynch is not mandatory.
Wincons
Cadets: Lynch all the Scum players in the selected FM game.
Trainees: The Scum players in the selected FM game must gain 50% or more of the vote.