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  1. ISO #101

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by secondpassing View Post
    I think no race has affinity with psionics. Which is good for me
    Dragonkin are like the most OP'st race, or so it appears. I don't think anyone went dragon yet.

    Friendly fire seems to be less of a problem than how in the world deathworlds is going to distribute information :x

    If people are insane together, does that mean they will understand the other's insane world??? Time will tell.
    Looking forwards to what build you go @Gyrlander
    Nah, I compared Demon to Dragonkin

    Dragonkins ability really is very taxing and will fatigue you very easily, it's good for a mage build but thats it. at +2 more than demon.

    Demons get Control of Fire, They get to fucking FLY and use devious tactics.
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  2. ISO #102

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Gyrlander View Post
    I checked the Dragonkin build, but in it you say that you inherit Demonology ???¿?¿?¿?¿?¿?
    At one point I read the Dragonkin bio and assumed inherent magic proficiency meant +1 school of magic.

    I think it just means your magic is stronger than other races' magic.

    This was the OP Arcane Magic/Warrior build:

    Race: Dragonkin [+4]
    Trait 1: Magic Wielder [Void] [+1]
    Trait 2: Strong [+2]
    Trait 3: Military [+2]
    Trait 4: Unstoppable [+3]
    Trait 5: Durable (take less damage) OR Regenerative (very hard to kill) [+2]
    Trait 6: Efficiency [+1]
    Trait 7: Compulsive [-3]
    Trait 8: Heroic Compulsion [-1]
    Trait 9: Lightning Rod [-1]
    Inherent Trait: Hunter
    Inherent Trait: Magic Proficiency
    Inherent Trait: Can turn into a dragon

    This build makes an unstoppable strong tank that can use any weapon/armor, and channel the strongest magic type (arcane). And he can turn into a dragon...

    *edit* basically if we're in an emergency situation, pull out the Void Dragon to save our asses, lol.

    *Edit * AlTERNATIVELY

    Replace Strong AND Military with 2 more schools of magic and make sure you have BOTH regerative and durable.

    Maybe add in Elusive and a Phobia. This will make you a pure magic wielding tank.

    *edit* I'd go for the build I suggested to be honest. With Strong I can make you OP armor that you can wear

    *last edit* whatever, lol - just want to start soon
    Last edited by Frog; September 11th, 2016 at 06:56 AM.

  3. ISO #103

    Re: Deathworlds' Universe Quest

    I think I'll go

    Name: Aiden

    Race: Dragonkin [+4] (Male)

    Traits: Magic Wielder (Void Magic & Arcane) [+2]
    Lucky [+1]
    Regenerative [+2]
    Durable [+2]
    Strong [+2]
    Responsive [+2]
    Efficiency [+1]
    Compulsive [-3]
    Mentally Unstable [-2]
    Electrophobia [-2]
    Elusive [+1]

    Background: Aiden was a little dragonkin that was born in a scientific research involving Void Magic on advanced species. Since he was little, the friends Aiden made dissapeared after a while, never to be seen again. This caused the dragonkin to get extremely furious and often try to escape from the prison that he was in, but he immediately would get electrified with a collar that he had around his neck.

    After some months, it was Aiden's turn to dissapear.... (or not). He was taken to a small room where he was (to continue)
    Last edited by Gyrlander; September 17th, 2016 at 06:03 AM.


    Thank you Anonymous Donor

  4. ISO #104

  5. ISO #105

  6. ISO #106

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Gyrlander View Post
    I think I'll go

    Name: Aiden

    Race: Dragonkin [+4]

    Traits: Magic Wielder (Void Magic & Arcane) [+2]
    Lucky [+1]
    Regenerative [+2]
    Durable [+2]
    Strong [+2]
    Responsive [+2]
    Efficiency [+1]
    Compulsive [-3]
    Mentally Unstable [-2]
    Electrophobia [-?] <--- I really need to know how much this discounts @deathworlds

    Background: Soon.
    Nice. As SJ said, that'd be like -2 for that phobia.

    Lol, 1/10 NPCs you will kill. LMFAO.

  7. ISO #107

  8. ISO #108

  9. ISO #109

  10. ISO #110

  11. ISO #111

    Re: Deathworlds' Universe Quest

    Full disclosure. This is my plan...

    1) Main Spaceship

    A) Hangar bay for smaller specialized machines that can be piloted or controlled by my AI:
    -1 Stealth Drone [can be fitted with weapons/bombs/etc.]
    -1 Engineering Vessel [Drill, Laser, Hands, 360• propulsion jets for stability and retractable wheels for --ground/air work]
    -1 Fighter Mech Suit [armored, enchanted, weaponized]
    -1 Armored Personnel Transport Vessel [heavily armored, can fit many people and equipment]
    -1 Armored Freight Vessel [heavily armored, can fit a large volume of contents]

    B) Weapons for the main ship, sub ship, machines, companions
    -I'd like a tri-railgun with magically enchanted/protected projectiles for the main ship
    https://www.wsj.com/articles/a-first-...gun-1464359194
    -I'd like similar variants that can be attached to ships/machines and smaller variants that can be carried by players
    -Projectile Variants [Modifiable, size, weight, magical enchantments]
    -Explosive variants that can be loaded with what is required- Magically enchanted (all of the elements), Nuclear variants, IEDs, Sleep powders, Mind Control gas, whatever.
    -Varying degrees of electromagnetic devices that could work as traction beams for anything made of metal.
    -smaller rotatable rail gunners spaced for the main ship [can be loaded with any projectile variant, manually piloted or by AI]
    -Enchanted Melee Weapons [of course for players and ships
    -Lasers [power/size variance for welding to aggressive]
    -Experimental AI personnel [carry out ship tasks, connected to AI]

    C) Armor for the main ship
    -Enchanted for magical defense
    -Ability to activate any of the elements (e.g. Activate Element X)
    -I'd like similar variants for ships/machines/players

    D) Armory
    -The place where the magic happens
    -Drop off your raw materials to pay main ship rent, and so I can make stuff for you and repair all the stuff

    E) Bunks
    -A place for fleshy friends who need sleep

    F) Cargo Bay
    -Drop your stuff off in the bay in your own personalized area, it's monitored and secured for a price
    -If you enter the wrong code twice in a row, be warned...
    -If you don't want to pay, use the unsecured storage bay

    G) Captain's Deck
    -Communication links
    -Access to ship's AI and functions [ships/machines/gunners/personnel/weapons/armor]
    -Place to congregate
    -I need a captain, I'm just an engineer who can pilot

    H) Kitchen
    - I don't eat, bring your own fridge and cooking devices
    - If you ask me to prioritize building this I'll need raw materials and some incentive

    More thoughts coming with edits

  12. ISO #112

  13. ISO #113

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    Full disclosure. This is my plan...

    1) Main Spaceship

    A) Hangar bay for smaller specialized machines that can be piloted or controlled by my AI:
    -1 Stealth Drone [can be fitted with weapons/bombs/etc.]
    -1 Engineering Vessel [Drill, Laser, Hands, 360• propulsion jets for stability and retractable wheels for --ground/air work]
    -1 Fighter Mech Suit [armored, enchanted, weaponized]
    -1 Armored Personnel Transport Vessel [heavily armored, can fit many people and equipment]
    -1 Armored Freight Vessel [heavily armored, can fit a large volume of contents]

    B) Weapons for the main ship, sub ship, machines, companions
    -I'd like a tri-railgun with magically enchanted/protected projectiles for the main ship
    https://www.wsj.com/articles/a-first-...gun-1464359194
    -I'd like similar variants that can be attached to ships/machines and smaller variants that can be carried by players
    -Projectile Variants [Modifiable, size, weight, magical enchantments]
    -Explosive variants that can be loaded with what is required- Magically enchanted (all of the elements), Nuclear variants, IEDs, Sleep powders, Mind Control gas, whatever.
    -Varying degrees of electromagnetic devices that could work as traction beams for anything made of metal.
    -smaller rotatable rail gunners spaced for the main ship [can be loaded with any projectile variant, manually piloted or by AI]
    -Enchanted Melee Weapons [of course for players and ships
    -Lasers [power/size variance for welding to aggressive]
    -Experimental AI personnel [carry out ship tasks, connected to AI]

    C) Armor for the main ship
    -Enchanted for magical defense
    -Ability to activate any of the elements (e.g. Activate Element X)
    -I'd like similar variants for ships/machines/players

    D) Armory
    -The place where the magic happens
    -Drop off your raw materials to pay main ship rent, and so I can make stuff for you and repair all the stuff

    E) Bunks
    -A place for fleshy friends who need sleep

    F) Cargo Bay
    -Drop your stuff off in the bay in your own personalized area, it's monitored and secured for a price
    -If you enter the wrong code twice in a row, be warned...
    -If you don't want to pay, use the unsecured storage bay

    G) Captain's Deck
    -Communication links
    -Access to ship's AI and functions [ships/machines/gunners/personnel/weapons/armor]
    -Place to congregate
    -I need a captain, I'm just an engineer who can pilot

    H) Kitchen
    - I don't eat, bring your own fridge and cooking devices
    - If you ask me to prioritize building this I'll need raw materials and some incentive

    More thoughts coming with edits
    Jesus Christ. Good luck gaining all the materials needed to do that.


    Thank you Anonymous Donor

  14. ISO #114

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  16. ISO #116

  17. ISO #117

  18. ISO #118

    Re: Deathworlds' Universe Quest

    For anyone interested, I've not abandoned the game my schedule is just a bit tight right now, and I've been going through some personal issues. However I will update this by/at Wednesday with player's characters being put in the OP, along with potentially some new traits!
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  19. ISO #119

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by deathworlds View Post
    For anyone interested, I've not abandoned the game my schedule is just a bit tight right now, and I've been going through some personal issues. However I will update this by/at Wednesday with player's characters being put in the OP, along with potentially some new traits!
    Great! I guess it's time to do the Background.


    Thank you Anonymous Donor

  20. ISO #120

    Re: Deathworlds' Universe Quest

    Lol! MOAR TRAITS?!

    I still think Lucky Trait is probably the most OP overall beneficial trait that affect every action.

    I prioritized more abilities over OP Lucky for combo breaker, but maybe I'd better think about adding it if it changes 1 in 4 failures to 1 in 5. Just For the first 20 turns, that's 5 failures/20 vs 4 failures/20. Hmm, 1 less failure/20 probably isn't worth another skill? The dilemma! :-D

  21. ISO #121

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by RLVG View Post
    He only needs 4986 bars of metal, 900 electronics and 128 crew members.
    You make a very good point.

    I think I need geology trait because I need a hell of a lot of raw materials to build.

    I don't know what I'd take as a negative trait though- didn't really want any negatives.

    I can't be an addict according to my race.

    Maybe Heroic Compulsion??

  22. ISO #122

  23. ISO #123

    Re: Deathworlds' Universe Quest

    Yeah, but that would defeat the point of piloting, and we don't have any other pilots.

    I guess starting out I could work as a forge master/machinist/or ship builder

    I'd like to make things that I pilot.

    Like the ship for all of us, and a gundam type suit for myself.

    If I start with the gundam suit first, I can test making all of the parts of need for the ship on a smaller scale.

    For the suit, this is what I have in mind:

    A) Elemental Enchanted Armor (as many elements as I can)
    B) Weapons
    - 2 retractable tri-barrel rail guns on the forearms
    - Elementally enchanted projectiles for each barrel clip (e.g. Frost/Fire/Lightning loaded in each of the two guns tri-barrels, additional ammo feeds in from the upper arm clips)
    - 2 retractable lasers on the shoulders
    - retractable propulsion jets on the legs
    - stabilizer jets on the wings
    - Earth enchanted hammer on the back
    - Electromagnets that can be activated/dis activated in the hands and feet
    C) Power Source
    - fuel rods connected to the jets on the legs
    D) Comm link
    - for communications with others elsewhere
    - for visuals from my AI Stealth Drone

    Just realized I could be the suit and upgrade my body as I go along. Lol. I just liked the piloting aspect idea.

    Should probably start by working in a forge to acquire more cash and basic stuff I just outlined.

    Then work on the main ship:
    A) Cargo bay doesn't require anything special, it's just space
    B) The lab only requires an actual forge, tools, raw materials, which could easily be in the cargo bay anyway. Just need the Forge and tools on board, which I'd have anyway.
    C) The kitchen requires a microwave and a fridge.
    D) Beds - easy to make if I have the materials
    E) Ship Weapons, Amor, Fuel, Jets, Comms - larger scale versions of everything else I'll have made, just need the raw materials at that point

    Seems pretty doable now that it's scaled down by processes.

    I'm excited to get this started :-D

    Good to have a vision, but who knows what happens once the game starts.

  24. ISO #124

  25. ISO #125

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    Probably if I start in a ship yard, there will be more scraps that I can work for.
    Everyone will start on a Merc station for their shopping spree, try not to anger the shopkeepers!
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  26. ISO #126

  27. ISO #127

  28. ISO #128

  29. ISO #129

  30. ISO #130

    Re: Deathworlds' Universe Quest

    Thinking up a mech pilot character now... Lol

    Homemade Mechanoid (+1)
    Military (+2)
    Strong (+2)
    Pilot (+2)
    Programmer (+1)
    Responsive (+2)

    Inherent Traits:
    Immune to telepathic attacks
    Doesn't need to eat/drink/breathe

    Bio:
    Gundam Pilot was created to pilot mech suits and machines for land, air, or space combat. Or something.

    If someone does this I can make you sweet mech suits/machines
    Last edited by Frog; September 15th, 2016 at 10:26 AM.

  31. ISO #131

  32. ISO #132

  33. ISO #133

  34. ISO #134

  35. ISO #135

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by RLVG View Post
    According to this game : Did you know Pilots can be blind?

    Yo DW, can pilots be blind?
    Yes, and no. If the ship is advanced enough, and the player is robotic, then they could potentially interface with the ship to pilot. Otherwise, no.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  36. ISO #136

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by deathworlds View Post
    Yes, and no. If the ship is advanced enough, and the player is robotic, then they could potentially interface with the ship to pilot. Otherwise, no.
    Lol, omg yes. Someone add blind and more buffs to this build:

    Quote Originally Posted by Frog View Post
    Thinking up a mech pilot character now... Lol

    Homemade Mechanoid (+1)
    Military (+2)
    Strong (+2)
    Pilot (+2)
    Programmer (+1)
    Responsive (+2)

    Inherent Traits:
    Immune to telepathic attacks
    Doesn't need to eat/drink/breathe

    Bio:
    Gundam Pilot was created to pilot mech suits and machines for land, air, or space combat. Or something.

    If someone does this I can make you sweet mech suits/machines

  37. ISO #137

  38. ISO #138

    Re: Deathworlds' Universe Quest

    I'm considering modifying my character.

    If I'm going pilot, I'd just do the pilot build.

    If I'm going crafter, I should just go pure crafter dwarf.

    Adding pilot in my build is just kind of meh. Like yes, I can make my own stuff to pilot, but I'm lacking the raw potential of:
    Responsive
    Strong
    Military

    and I'm missing Geology from a pure crafter build.

    I'm kind of splitting pilot with crafter but neither is really optimized.

    I'd probably have more fun being either, but not my current. As is, they're both support type roles, but pilot build would be much more aggro, and crafter would be pure support/no aggro.

    I guess I'm worried is be missing out if I didn't have strong/military. But as a pilot it's probably not a big deal as I'd already have proficiency, especially if stuff if make.

    It's the lack of resnposive that's the biggest drawback.

    I'm tempted to add:
    Efficient
    Compulsive
    Responsive

    But that compulsive aspect kind of scares me.

    I mean as a pilot, i guess I'd already be efficient... Meh. Kind of annoyed.

  39. ISO #139

  40. ISO #140

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    @deathworlds - I keep second guessing my build! Lets start
    I'm having an awful time finding time to dedicate to this, I don't know if I'll actually be able to host this soon
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  41. ISO #141

  42. ISO #142

    Re: Deathworlds' Universe Quest

    Lore Segment #1: Conventional Weaponry
    .
    In current times, the use of pre-modern weaponry has brought back into use after the invention of ultralight armor, allowing infantry to be as agile as guerrilla fighters, yet as armored as a knight. Swords, spears, axes and all sorts of maces are as commonplace as ballistic based weaponry. Combinations of force increasing enchantments and new materials have allowed "simple" weapons to be just as effective as premodern and present day technology. Most biological army compositions consist of about 20% melee warriors, 5% heavy weapon operators, 5% light vehicle pilots, 10% heavy vehicle pilots, and 60% troopers. Psionic warriors do not typically engage in non-guerrilla warfare, as their abilities are more prone to friendly fire, along with the simple fact that they are difficult to regulate.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  43. ISO #143

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by deathworlds View Post
    Lore Segment #1: Conventional Weaponry
    .
    In current times, the use of pre-modern weaponry has brought back into use after the invention of ultralight armor, allowing infantry to be as agile as guerrilla fighters, yet as armored as a knight. Swords, spears, axes and all sorts of maces are as commonplace as ballistic based weaponry. Combinations of force increasing enchantments and new materials have allowed "simple" weapons to be just as effective as premodern and present day technology. Most biological army compositions consist of about 20% melee warriors, 5% heavy weapon operators, 5% light vehicle pilots, 10% heavy vehicle pilots, and 60% troopers. Psionic warriors do not typically engage in non-guerrilla warfare, as their abilities are more prone to friendly fire, along with the simple fact that they are difficult to regulate.
    Wonder if/how/when my character will learn to defend herself.

    ::

    Lore is cool, though maybe it would be better to find this out in-game as it happens? The journey of the discovery is an interesting one.

  44. ISO #144

  45. ISO #145

  46. ISO #146

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    @deathworlds - do any of these help when piloting if I already have pilot trait?

    Responsive
    Strong
    Military
    Responsive helps if you do not have an onboard computer.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  47. ISO #147

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