Gravel crunched as Angelo patrolled the grounds. His boss had grown restless, the business had been in decline ever since their shipments had been getting stalled on the borders of Sicily. It had been difficult enough to keep the actions of the Mafia family a secret in a Town as small as Vittoria, but when the money began drying up so did their power.
“Angelo! The boss needs you in his office!”
A cry from the main house brought the gangster in from the gardens. His boss ushered him to a seat in front of his desk, before returning to his own chair.
For a moment, the only sound in the room was birdsong.
“I trust you know why I'm angry, lad.”
Angelo looked up, nervously, before speaking.
“Yes boss. But me and the fellers, we got a plan.”
The figure behind the desk leaned backwards, his body becoming enveloped in the shadows. Angelo clenched his hands tight, sweat breaking out on his brow. The joviality of the birds outside was in stark contrast to the tense atmosphere inside the den, and Angelo began wondering if he'd stepped out of line. Finally, the silhouette motioned for him to continue.
“Uh, right sir. Well... Grigio and his boys in Palermo had the same problem a few years back. They began showing weaknesses, their soldiers started getting picked up in the street as the police began missing their cut. Eventually it got so bad Grigio took some men and 'visited' the police chief. Well it didn't work for them did it, but they went about it wrong. See, well, um-”
“We need to make this town realise who has the real power, is that what you're getting at Angelo?”
The gangster nodded and stared intently at his boss. With a very subtle gesture, the shadow leaned forward and pointed at his henchman.
“Go out, tonight. You, go with him.”
Angelo started violently as he noticed another silhouette lurking in the corner. This new shadow simply nodded.
“We begin this war now.” said Arminio, the Godfather.
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Greetings all, welcome to Vittoria and the first M-FM!
Here are some notable rules:
1) Each thread will start at NIGHT. You may not post in the thread during the night. I will use the SAME thread to begin the day – once you see the day post, you may begin the day chat.
2) Once the time limit is up, or a lynch has been hammered, the day will end. If a lynch is hammered while I am not present, the lynch will be locked but day chat may still continue. Once I post in the thread declaring the end of the day, you may not post in the thread anymore.
3) All night actions must be PM'd to me here, on Luna.
4) Obviously you may not talk about this game outside of the day/night threads, or outside of dead chat.
5) Anyone attempting to interfere with this game from the outside, or any griefing from the players, will be noted and your participance in future FM games will be unlikely.
6) If you have any questions, PM them to me directly. I will include a Q&A at the bottom of this post which will be kept updated.
Role list and settings:
Sheriff
Doctor
Investigator
Jailor
Hidden Town Power Role
Hidden Town Power Role
Hidden Town Power Role
Hidden Town Power Role
Hidden Town Power Role
Serial Killer
Hidden Neutral
Godfather (Arminio)
Hidden Mafia Role
Hidden Mafia Role
Possible Hidden Town Roles: Armoursmith, Escort, Vigilante, Detective, Veteran, Lookout, Coroner, Journalist, Bus Driver, Bodyguard
Possible Hidden Neutral Roles: Jester, Executioner, Witch, Survivor, Amnesiac
Possible Hidden Mafia Roles: Framer, Mafioso, Consort, Blackmailer, Janitor, Consigliere
Amnesiac: Can take ANY role in this game. Is not immune to witching/roleblocking, but his action will take priority (so if he chooses to use his action, it won't be affected).
Bodyguard: Bodyguard kills do NOT ignore immunities.
Bus Driver: Cannot target self.
Consort/Escort: Not immune to roleblocks.
Detective: If target is framed, will receive false information. Cannot track Godfather.
Executioner: Target is always town. If Executioner must suicide due to his target dying at night, his suicide ignores any healing, protection or invulnerability.
Jailor: A jailed captive will be informed if they are the target of a failed nightkill, roleblock, bus drive or witch attempt.
Jester: If a Jester is lynched, one of the lynchers will randomly suicide that night. This cannot be healed or prevented in any way.
Journalist: This Journalist has the same abilities as the Journalist in FMVII, except the Journalist may read the article submitted by the target and add his or her own comments. Role card can be found here - https://www.sc2mafia.com/forum/showth...796-Role-Cards
Godfather: Immune to all investigations, including Detectives/Lookouts (an Investigator will place him with a Jester). Immune to night kills. Is not immune to jail executions. Is not immune vigilante day shootings.
Investigator: These are the Investigation results -
"Your target knows how to manipulate others. He may be a Jester, or he may be the Godfather."
"Your target has an aptitude for acquiring information. He may be a Sheriff or Investigator, or he may be a Consigliere."
"Your target carries an assortment of knives. Hey may be a Doctor, or a Serial Killer."
"Your target owns weapons. He may be a Jailor or a Vigilante, or a Mafioso. He may also be an Executioner."
"Your target has an unhealthy obsession with dead bodies. They may be a Coroner or a Janitor, or they may be a Witch."
"Your target likes to get close to people. They may be a Bodyguard. They may also be an Escort or a Consort."
"Your target has an aptitude for working behind the scenes. They may be a Lookout. They may also be a Framer, or a Bus Driver."
"Your target asks a lot of questions. They may be an Amnesiac. Alternatively, they may be a Detective or a Journalist."
"Your target is paranoid and likes to surround himself with protection. He may be a Veteran or an Armoursmith, or just a Survivor."
Jailor: Can always jail. Execute ability will only be available if there is a no-lynch. Executing ignores immunities, and the captive will be roleblocked and protected for that night.
Janitor: Limited to two cleanings. If a cleaning is unsuccessful it will still count towards this limit.
Lookout: If the target is framed you will receive false information. You will not recognise the Godfather.
Sheriff: Will be informed if his target a member of the Mafia, or a Serial Killer.
Serial Killer: Immune at night. Will kill Escorts and Consorts if targeted by them, but will remain blocked for that night. Can still be roleblocked by a jailor.
Veteran: Can go on alert twice. His attacks do NOT ignore immunities and healing, but when on alert he is immune to all attacks and manipulation.
Vigilante: Has two shots. Can use one of his shots for a daytime attack; the attack will be carried out as soon as the host sees the command, but only the name of the victim will be declared. The day will carry on as normal, and may include a lynch, and the victim's role will be discovered at night.
Witch: Can target self. Can make a player target himself. Target will be informed of witching attempt.
Last Wills: At any time a player can PM me with their last will. The command is '-last will' in the subject line, and the entirety of the body of the message will be posted. If it's too large or unfeasible I will inform you.
Death Notes: The Godfather, Vigilante and Serial Killer may leave a death note. The Godfather may leave a death note even if he did not personally kill the victim.
Skip Action: At night, you may choose to PM me '-skip action'. This will let the night end prematurely since it will count as your submitted action. If the Night comes to a natural end, unsubmitted actions will be skipped by default.
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List of Players:
1. CmG
2. Deathfire123
3. TheWaaagh
4. Borkbot
5. Zane
6. Wolfcheese
7. Kromos
8. Dust
9. Guardian
10. McPwnage
11. Sumikoko
12. Jaczac
13. Fragos
14. Nick
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Q & A:
Q: How do you plan on stopping people from editing their posts?
A: Basically it's a trust issue, I can't stop people from editing their post. However, anyone editing their posts will be seen and dealt with.
Q: How does the Disguiser work in this game?
A: Short answer... I hadn't really thought of that because I'd never intended it to be in the actual game. Silly oversight on my part. There is not a disguiser in this game, and it is being removed from the role list.
Q: Why did this game begin at Night?
A: Like a game of SC2 Mafia, it's designed to speed things up by giving Mafia a chance to strategize and Town roles to get investigative results before Day 1. I would advise future hosts of M-FM to start on a short day to make the targets of the first night less random, but as it stands I'm happy that this will speed things up. Players may miss out on an opportunity to participate in day chat because they die on the first night, but at least this is shorter and you get to find out where dead chat is
Q: Can the Doctor heal himself?
A: No, you shall have to play carefully.
Q: Will I be notified if I get healed?
A: Yes, even if you weren't attacked and it wasn't necessary. The Doctor will only be notified of a successful heal.
Q: Do I have to use my night action?
A: No. If you wish to use the '-skip command' phrase then this will log as your action and the night can end early. This action is reversible if night has not already ended.
Q: What do you get notified of at night?
A: You will be notified if you are; attacked, roleblocked, healed, witched, bussed or blackmailed. If you are given armour you will be told during the day.
Q: What is the order of night actions?
A: The same order as FMVII.
Q: What happens if a player suicides?
A: No action will be taken until the Night. The following morning, the player will be shown as having committed suicide, and their role will be displayed in the graveyard as per normal. Suicides are only official if they are PMed to me. No night actions may be taken by the player.
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Good luck everyone! We're starting at Night 0. Day 1 will begin 8th December 11pm GMT (unless all actions are submitted early). The Jailor has no captive tonight, but all other role abilities are unlocked.
Remember, you may not post in this thread until I say so.