S-FM: 3rd Street Saints Turf War
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  1. ISO #1

    S-FM: 3rd Street Saints Turf War

    S-FM: 3rd Street Saints Turf War [Total: 13]
    Los Carnales Helper [Random Gang Protective]
    Los Carnales Strategist [Random Gang Deception]
    Los Carnales Enforcer [Random Gang Support]
    Los Carnales Lieutenant [Random Gang Power]

    Weside Rollerz Helper [Random Gang Protective]
    Westside Rollzer Strategist [Random Gang Deception]
    Westside Rollzer Enforcer [Random Gang Support]
    Westside Rollzer Lieutenant [Random Gang Power]

    Vice King Helper [Random Gang Protective]
    Vice King Strategist [Random Gang Deception]
    Vice King Enforcer [Random Gang Support]
    Vice King Lieutenant [Random Gang Power]

    SWAT-[Mass Murderer]
    Possible Roles:
    Gang Protective- Deceiver, Zin, Decker, Morningstar, Call Girl, Framer, Medical School Dropout
    Gang Deception- Deceiver, Voyeur, Agent, Tracker, Morningstar, Framer, Gang Boss
    Gang Support- Weapons Dealer, Armor Manufacturer, Voyeur, Agent, Watcher, Tracker, Call Girl
    Gang Power- Weapons Dealer, Armor Manufacturer, Watcher, Gang Boss, Zin, Decker, Medical School Dropout
    SWAT

    Role Cards-
    Spoiler : Role Cards :
    Thug- [Normal]
    *Player able to do factional kill
    Weapons Dealer-[Support/Power]
    *has two guns that he can give out.
    *can only give out one gun per day
    *cannot arm himself
    *each gun only has one shot.
    Armor Manufacturer-[Support/Power]
    *has two vests that he can give out.
    *can only give out one vest per day
    *cannot give armor to self
    *each vest has one time use.
    Deceiver-[Protective/Deception]
    *Deflects all actions performed on player to be instead performed on another
    *Can do this two times
    *Can redirect to a member of his own gang
    Voyeur-[Support/Deception]
    *See what roles visited a player and its true faction, but not the name of the player
    *Will not show the players other faction if he is third street saint member, only shows 3rd street saint and role card.
    *Can target self
    Agent-[Support/Deception]
    *Can discover the role of the player and his true faction
    *If checks a third street member it won’t show the other gang he belongs too, for example if Los Carnales member and 3rd street it will only show 3rd street and role.
    *Cannot target self
    Watcher-[Power/Support]
    *Sees everyone who visits a player at night
    *Can target self
    Tracker-[Support/Deception]
    *Sees who a player visits that night
    *Cannot check self
    Gang Boss-[Power/Deception]
    *has authority over one random role, you give orders to players before nights on what to do, they can obey or disobey.
    *Disobey acts as role-block.
    *Informed if target complied or not.
    *player he has authority over cannot be of same faction as him, for example if 3rd street member, he cannot control a 3rd street member, but he could control a los carnales even if he is a “member”
    Zin-[Power/Protective]
    *Causes player to be immune to all actions at night except kills. This includes any Protective, Support, and Deception roles targeting player. Not power though.
    *Can target self
    *Has 3 charges of ability
    Decker-[Power/Protective]
    *Turns all gang members who visit target into a Thug.
    *SWAT will be role blocked if visits player.
    *Has 2 charges of ability
    *Can target himself/allies
    Morningstar-[Protective/Deception]
    *You are linked to another random player, if that player happens to die. You will commit suicide the following night.
    *Your suicide cannot be blocked or healed.
    *The player you are linked too cannot be a part of your gang [if 3rd street you will not be linked to another 3rd street, but could be linked to los carnales even if you are a ‘member’]
    Call Girl-[Protective/Support]
    *Player that role-blocks another for one night.
    *can role block someone from using a gun, cannot from using a vest.
    *cannot role block a power role.
    Framer-[Deception/Protective]
    *Shows a false role if an agents visited the player.
    *Can frame anyone, including self.
    Medical School Dropout-[Protective/Power]
    *Player can selects a target each night
    *Has a 50% chance of healing target.
    *Can target self once.
    *Can target anyone else.
    *Cannot be role-blocked
    SWAT-[Neutral Killing]
    *Has one time ability to find out who all the members of one faction are, and the third street member. Won’t know the roles.
    *Ability to visit players home and cause a spree of killing to anyone who is home.
    *Cannot visit self.
    *Is night immune
    *Must wait a night till can do another spree if kills two players.

    Win conditions:
    Los Carnales- When all 3rd Street Saints, the SWAT, and its rival gang (Westside Rollerz) are dead. Game ends upon meeting this objective.
    Westside Rollerz-When all 3rd Street Saints, the SWAT, and its rival gang (Vice Kings) are dead. Game ends upon meeting this objective.
    Vice Kings-When all 3rd Street Saints, the SWAT, and its rival gang (Los Carnales) are dead. Game ends upon meeting this objective.
    3rd Street Saints-When all gangs except it are dead. Can win with SWAT.
    SWAT- When all the gangs are dead, Can win with the Third Street Saints.

    ORDER OF OPERATIONS
    .1 Gang Boss gives orders to role he has authority over.
    NIGHT BEGINS
    NIGHT CHAT BEGINS/ENDS
    1. Deceiver Action
    2. Call Girl Action
    3. Decker Action
    4. Zin Action
    5. Framer Action
    6. Vest used [From Armor Manufacturer] and Heal Applied.
    7. Gun used [From the Weapons Dealer]
    8. Factional Kill [If Thug visits someone]
    9. Watcher/Tracker/Voyeur/Agent Action
    10. SWAT Action
    11. Morningstar suicides.
    12. Gang boss informed if target complied or not.
    NIGHT ENDS
    Mechanics-
    So the game operates in a way similar to maybe Lawless in arcade does, there is no “Town”. Each gang is looking out for themselves and have players within it trying to sabotage them. They want to eliminate the SWAT but the traitor among them could use them. They also want to find traitor but have to balance out trying to kill their rival faction and surviving attacks from another faction at same time. So while there is groups, the groups are completely unstable.
    There is a night chat for each group, including third street saints.
    Last wills allowed and encouraged.
    Death notes are allowed for SWAT only.
    Days Last 48 hours and Nights Last 24 hours.
    Game starts at Day 1 with no lynch.
    No death descriptions are given. All players killed will show “This person seemed to have died under mysterious circumstances”
    Special Mechanics-
    3rd Street Saints- Appear to their allies as though they are a member of their group, upon further investigation though you realize they are a part of another gang completely. 1 player from each group randomly apart of this group
    You will know who is a part of your group but you will not know their night action taken nor exact role. You will only know general role. For example [Gang Support]. Third street saints will only know the fact you are a part of, not role or type for example [Los Carnales]
    Rule of Conduct-
    1) No outside game communication
    2) No editing posts
    3) 1 post per day chat minimum
    Adjustments Made-


    Notice: Just posting this for critique, not planning to use it till after I host my "Assassins Oath" S-FM, any thoughts or questions welcome.
    Don't pet growlithe, he will bite you.

  2. ISO #2

    Re: S-FM: 3rd Street Saints Turf War

    Weapons Dealer-[Support/Power]
    *has two guns that he can give out.
    *can only give out one gun per day
    *cannot arm himself
    *each gun only has one shot.
    Armor Manufacturer-[Support/Power]
    *has two vests that he can give out.
    *can only give out one vest per day
    *cannot give armor to self
    *each vest has one time use.
    Do they give out items during the day or during the night? It says day, but I am assuming Night.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  3. ISO #3

    Re: S-FM: 3rd Street Saints Turf War

    Quote Originally Posted by Stealthbomber16 View Post
    Do they give out items during the day or during the night? It says day, but I am assuming Night.
    They give them out at days end but before night begins, So player will be notified at beginning of night they have a gun or vest to use.

    I will add that to order of operations
    Don't pet growlithe, he will bite you.

  4. ISO #4

    Re: S-FM: 3rd Street Saints Turf War

    Quote Originally Posted by Firebringer View Post
    They give them out at days end but before night begins, So player will be notified at beginning of night they have a gun or vest to use.

    I will add that to order of operations
    Let me rephrase this

    Do they submit their actions during the day or the previous night?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  5. ISO #5

    Re: S-FM: 3rd Street Saints Turf War

    This setup reminds me of Stealthbomber's Fableblood Tavern, where I must ask, How is this related to Mafia? I do not have a problem with it, but I have no prior understanding of the Arcade's "Lawless" mode.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  6. ISO #6

  7. ISO #7

    Re: S-FM: 3rd Street Saints Turf War

    I will archive this instead so you can still view it to think of changes and it will be readily available should you change your mind about it.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

 

 

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