S-FMThe Terrible Events of the Cruise Ship
The Psychopats :
- The Murderer
- Evil Citizen
Evil Masterminds :
- The Indirect Murderer
- The Witch
The Lunatic
Good Guys :
- The Detective
- The Investigator
The Thugs
The Thugs
The Thugs
The Thugs
Citizen
Citizen
The Murderer Roles :
- Shares a nightchat with Evil Citizen.
Serial Killer :
- Target one each night to attack them.
- Kills roleblockers, will continue to attack their target.
- Immune to night attacks, including glorious burning. Informed of being attacked.
Mass Murderer :
- Target one each night to attack all their visitors.
- Killing more than one results in it unable to kill following night.
- Immune to glorious burning and attacks caused by self.
Hitman :
- Target one each day to assign a Hitman Request to the target.
- Target MUST choose a target for who'm the Hitman will attack.
- If the Hitman targets himself, he shoots himself with a blank. (Survives, can be "healed")
- Requested Doctor's are unable to target heal the hitman target (can target heal another).
- The Hitman is informed of who he attacked.
- Immune to glorious burning.
Evil Citizen (Sidekick of the Murderer):
- Has the power of voting and chatting with their psychopat friend.
- May target someone at night for the sake of visiting.
The Indirect Murderer Roles :
- Shares nightchat with Witch.
Arsonist :
- Target one each night to douse them, notifying them of the douse.
- Re-dousing a target will result in un-dousing them.
- May instead of dousing, burn all previously doused targets at night.
- Immune to night attacks, including glorious burning. Informed of being attacked.
Electromaniac :
- Target one each night to charge them, notifying them of a charge.
- Re-charging a target will result in ultra-charging them that night.
- Ultra-charged targets will charge their target, OR their visitors if no target.
- When charged players meet by visit or targeting, half will be roleblocked, half will be attacked.
- Charges disappear after three days.
- Immune to night attacks. Informed of being attacked.
The Witch (Sidekick of the Indirect Murderer) :
- Target someone at night to make them target someone else that night.
- Can cause self targets.
- Target are informed of the witchery.
- If there's no action caused by target, target will simply visit the other target.
The Lunatic :
Amnesiac :
- Target someone dead at night to become their role during the day.
- May not become a Killing Role.
- Immune to Charge and Douse.
Jester :
- Target someone at night to visit them for the sake of visiting.
- Immune to Charge and Douse.
- Must be lynched in order to win.
Executioner :
- Your Bully Victim must be lynched in order to win.
- Immune to night attacks, except glorious burning.
- Not informed of attacks, can still be informed by a doctor.
- Loses immunity upon victory.
Survivor :
- May at night protect self from direct attacks.
- Has 3 bulletproof vests.
- The Survivor is informed of being attacked while using bulletproof vests.
Good Guys :
- Shares a night chat.
The Detective :
- Has two different actions and only one may be used at a time.
- Target someone at night to see who they have visited.
- Target someone at night to see who they were visited by.
The Investigator :
- Target someone at night to gain a clue about the target.
The Thugs Roles :
Escort :
- Target someone at night to roleblock them.
- Targets are informed of roleblock.
- Are not informed of a failed roleblock.
Bus Driver :
- Target two at night to switch their positions for targeting.
- Targets are informed of switching.
- Can target self.
- If causing an attacker to attack self, the flavor will be about the bus driver.
Doctor :
- Target someone at night to heal them from all attacks.
- If Target is injured, they'll be informed of a single heal feedback.
- Doctor is not informed of healing someone.
Vigilante :
- Target someone at night to attack them.
- Vigilante is informed of targets being immune to attacks.
- Has only two bullets to use.
Journalist :
- Target someone at day to interview them during night.
- Interview : Target receives a request to post a message the following day.
- Message is lost if the Journalist dies.
Jailor :
- Target someone at day to jail someone during the night.
- May only jail during a No-Lynch.
- Gains a nightchat with the jailed.
- Target loses nightchat with factions, faction is notified of this.
- The jailed is roleblocked and protected.
- May execute only once.
Citizen (Civilian non-thugs) :
- They have the power in their vote.
- One of the citizen are informed of having a bulletproof vest to prevent attacks that night.
- They are not informed of being protected from an attack by a bulletproof vest.
Investigation clues :
Strong Personality :
- Citizen, Executioner, Electromaniac, Evil Citizen, Jester, Investigator
Bearer of Weapons and Hideouts :
- Serial Killer, Mass Murderer, Vigilante, Jailor, Survivor, Doctor, Detective
City Guys & The Mediums :
- Bus Driver, Hitman, Witch, Arsonist, Escort, Journalist, Amnesiac[
Order of Actions :
A. Hitman Request
B. Jailor
C. Journalist
1. Bus Driver.
2. Witch.
3. Escort.
4. Arsonist / Electromaniac / Survivor.
5. Vigilante / Jailor execution.
6. Evil Citizen / Jester.
7. Serial Killer / Mass Murderer / Hitman (while not jailed).
8. Doctor / Investigator.
9. Detective.
10. Amnesiac.
Win conditions :
Psychopats
- Half the votes of the game, except if both Psychopats and Masterminds are alive 2v2.
- Eleminate everyone else.
- Be at 1v1, loses versus Evil Masterminds.
Evil Masterminds :
- Half the votes of the game, except if both Psychopats and Masterminds are alive 2v2.
- Eleminate everyone else.
- Be at 1v1, wins versus Psychopats
Neutral :
- Jester must be lynched in order to win.
- Executioner must lynch his bully victim to win.
- Survivor can win with anyone, does not contribute to scum faction's required votes.
- Amnesiac can win with anyone, does not contribute to scum faction's required votes.
- Amnesiac who changes will change win condition to what the role is.
Town :
- Eleminate the Psychopats and the Evil Masterminds.
Flavor :
- Kills by Serial Killer, Hitman and Vigilante are identical.
- Kills by Jailor and Mass Murderer are identical.
- Kills by Electromaniac, Arsonist and indirectly Bus Driver are unique.
Mechanics :
- Game starts in Day 1 with option to lynch.
- Ingame days are strictly 48 hours long (with exception of Early Lynch*), with 24 hour long nights.
- Lynch happens when someone has been voted with Majority. (Half +1 vote or 51%)
- Lynches ends the day, and night will not start until it's time for night to start.
- * Lynching earlier than the first 24 hours of the day will cut 24 hours of the day (for an earlier night).
- Votes are required using the [vote] code.
- Night chats are in Quicktopic.
- Players can leave a Last Will (posted when they die).
Rules :
- No editing or deleting of posts.
- No videos, except if it's a link in a spoiler.
- No out of game communications like PM, Skype, etc.
- Post at least once a day (24 hours) for activity.
- Everyone are required to do night actions.
- No invisible texts.
- No cipher-codes.
- Follow the site rules.
- Failing to do any of these will result in a X.
- Having 3 X's will result in a modkill or replacement.