In the year 2025, the world went completely to shit. Rainstorms of nuclear missiles deluged upon the Earth, eradicating the entire population. The entire population, that is, except for the leaders of the world and a ragtag band of their former militaries. As they stepped out of their military-grade nuclear bunkers, the radiation transfigured them into past leaders from countries not necessarily their own. For instance, United States president Broseph Kellan walked around in the figure of Queen Elizabeth.
Futuristic telecommunications made it possible for them to meet up. Two years ago, the first meeting was held in what was once Paris. The warmongers from the past age had no problem finding their own, and their alliance mercilessly gunned down leaders of innocent countries.
Now, a second meeting is being called in New York. The "free world" has gathered enough members to seek out the marauders alliance and stamp them out in an attempt to end all war on Earth.
Seeking a challenge, the warmongers come, disguised as peaceful delegates. Unknown to all of them, a certain Pacal, an Ancient Era Mayan, is among them waiting for the opportunity to bring Doomsday again -- this time permanantly.
Hosted by Orpz and Powerofdeath
SETUP
Warmongers (4)
Random Mafia Power (Montezuma)
Random Mafia Power (Shaka Zulu)
Random Mafia Power (Alexander the Great)
Random Mafia Power (Attila the Hun)
Peaceseekers (14)
Random Town (George Washington)
Random Town (Queen Elizabeth)
Random Town (Bismarck)
Random Town (Augustus Caesar)
Random Town (Catherine the Great)
Random Town (Cleopatra)
Random Town (Gandhi)
Random Town (Kamehameha)
Random Town (Ramkhamhaeng)
Peaceful (Harun Al-Rashid)
Peaceful (Pachacuti)
Peaceful (Enrico Dandolo)
Peaceful (Wu Zetian)
Peaceful (Pocatello)
Doomsday Killer (Pacal) *Role name is a homage to Dexter
Researcher (Sejong)
Possible Mafia random roles: Actor, Cultural, Espionage, Agent, Scientist, Warmonger, Filibuster, Thief, Detainer, Disguiser, Cleaner, Veteran, Witch
Possible Town random roles: Chief, Speaker, Marshall, Sheriff, Investigator, Coroner, Cultural, Doctor, Secret Service, Lookout, Detective, Crafter, Filibuster, Jailor, Nuclear, Peaceful
ROLES
Spoiler : Warmongers :
Spoiler : Peaceseekers :
Spoiler : Third party :
SPECIAL MECHANICS -- Happiness and Production
All nations start with 1 Happiness. Using a night action (guns and vests included) lowers your happiness by 1 for each action including additional night actions (ex: Jailors). If you are NOT a Peaceful, you will gain 1 Happiness for nights that you don't take any action. Certain things happen depending on your roles when your Happiness is high, and when your Happiness is low (negative Happiness = positive Unhappiness). It's possible for Happiness to be 0, in which case it'll be referred to as 0 Happiness. There are roles and production factors that can help your happiness levels. Jesters are immune to any happiness benefits or detriments. Happiness effects are NOT cumulative. Unhappiness effects ARE cumulative.
3 Happiness
Warmongers: You may carry out your regular ability along with the factional night kill.
Town Power:: You will not use up a charge of your ability tonight.
Peaceful: Production +1 per night.
Doomsday Killer: You learn the identity of the Researcher.
Researcher: You are immune to death by the Doomsday Killer.1 Unhappiness
Warmongers: Production is halved.
Town Power:: Production is halved.
Peaceful: Production is halved.
Doomsday Killer: You have no detection immunity tonight. Production is halved.
Researcher: Production is halved2 Unhappiness
Warmongers: You may not perform any night actions tonight, except for a regular factional night kill.
Town Power:: You cannot spend any production tonight.
Peaceful: You will not receive feedback tonight.
Doomsday Killer: You have no attack immunity tonight.
Researcher: X is increased by 3 tonight.All nations have an additional night ability, constructing International Projects, Wonders, or Buildings with an income of 6 Production every night. You may spend the Production in multiples of 1 on any project you like, progress on any construction transfers over throughout the entire game. There is no way to transfer any of your production to any other player. If you don't use all your Production, half of the unspent Productions go toward your next night. If you die, all of your progress except on International Projects is scrapped. All constructions will benefit your gameplay in some way.3 Unhappiness
Warmongers: If anyone on your team is at or above 3 Unhappiness, the Warmongers may not perform a factional night kill.
Town Power: You gain 2 Happiness and become a Peaceful, unless you're a Chief/Speaker/Marshall.
Peaceful: You are overthrown and become a Jester
Doomsday Killer: You gain 2 Happiness but you may not kill
Researcher: You become a Jester
International Projects -- The production costs on these are intensely high, so much that only by working together can they be completed. Productions spent on International Projects are pooled together until they are finished. Each I.P. can only be built one time the entire game. Extraneous production will not be refunded, but will count towards your contribution. Top contributor will be revealed for all, EXCEPT Extraterrestrial Colonization.
Wonders -- The production costs are more bearable, but you'll have to spend some considerable time on these and production is not pooled together from the playerbase. Each Wonder can only be built one time the entire game. If you were working on a specific but someone beat you to it, you'll be refunded 75% of your contribution, rounded down to the nearest whole number.
Buildings -- Standard buildings, average production cost, average effects. These will keep your Happiness up and also carry very small benefits. Each Building may be built one time per player.
Spoiler : International Projects :
Spoiler : Wonders :
Spoiler : Buildings :
INVESTIGATIVE PAIRINGS
Chief/Speaker/Marshall
Peaceful/Nuclear/Doomsday Killer/Warmonger
Cultural/Filibuster/Cultural/Filibuster
Jailor/Detainer
Coroner//Pillager/Cleaner
Secret Service/Veteran/Disguiser
Investigator/Espionage
Lookout/Detective/Agent
Crafter/Scientist/Researcher/Jester
Sheriff/Doctor/Actor/Witch
RULES AND MECHANICS
You will not know your RP name until you die
Days and Nights are 48 hours, unless I say otherwise
Mafia can talk to each other at night.
Be punctual about Night Actions. You can request me to remind you if necessary.
Use [vote] tags
Last Wills are allowed.
NO Death Notes -- scum fuck themselves over too much with this
A lynch requires at least 51% of living player's votes
No outside of game communication. This causes you and whoever you talked to to be replaced. Don't ruin it for someone else.
No autoplay.
No quoting PM's.
Invisible ink is allowed
Players list randomized, roles are randomized, role assignment randomized.
Ask in Green
ORDER OF OPERATIONS
0. Happiness/Unhappiness takes effect
1. Night chats open
2. Warmonger role's special attack
3. Detainer/Jailor jail
4. Veteran goes on alert, vests are put on
5. Culturals enchant
5.5. Filibusters roleblock.
6. Witches manipulate
7. Doctors and Secret Service protect
8. Pillager pillages
9. Scientists drug
10. Actors act
11. Regular Mafia factional kill, Disguiser kill
12. Nuclear missile detonates
12.5. Crafter's and Hunger Games gun fires
13. Doomsday Killer kill(s)
13.5. Disguiser cleanses himself and assumes the new identity
14. Cleaners clean
15. Crafter hands out an item
16. Jester and Researcher visits
16. All investigatives
17. Detainer/Jailor execute
18. Night chats close
19. Production is applied
WIN CONDITIONS
Warmongers:Eliminate Pacal and the Peaceseekers, or have nothing be able to stop this from happening. Have at least one member survive until the end.
Peaceseekers:Eliminate the Warmongers and Pacal.
Pacal: Eliminate the Warmongers and Peaceseekers.
Researcher: Survive and win with the Warmongers or Peaceseekers. Note that your win condition and role may change.
Jester: Be lynched.