Difference between revisions of "Community Guide"

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[http://www.sc2mafia.com/forum/showthread.php/19767-Turning-Over-the-Game-as-Jailor Turning Over The Game As Jailor]
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==Town Strategy==
  
[http://www.sc2mafia.com/forum/showthread.php/16275-The-Art-of-the-Jester-(5-Ways-to-Win) The Art Of The Jester]
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===General Town Strategy===
  
[http://www.sc2mafia.com/forum/showthread.php/17419-Guessing-Ahead Guessing Ahead]
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===Bodyguard===
  
[http://www.sc2mafia.com/forum/showthread.php/16242-Last-Wills-and-You Last Wills And You]
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[[File:BodyguardTarget.png|frame|Pick the right target]]
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The key to [[Bodyguard]] is similar to the doc: try to predict the nightkills each night or protect the most valuable target each night like  a Sheriff or Mayor.
  
'''Bodyguard'''
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This means that you have to be good at predicting who's gonna get attacked, but when you do protect somebody the rewards are huge: you confirm someone as non-mafia (if you blocked the mafia nightkill), a scum dies, and you die; that's three confirmed alignments right there.
  
The key to bodyguard is similar to the doc - try to predict the nightkills each night or protect the most valuable target each night (like a Sheriff or Mayor).  
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On night 1, try to pick 1 or a colored name. Those players are commonly targeted during the first night. Of course, make sure that you ignore night immunity, otherway you might die protecting scum, while if you ignore the immunity of killers, then you will get rid of a scum, even if you die protecting another.
This means that you have a fair bit of WiFOM to trudge through as bodyguard, but when you do protect somebody the results are huge - you confirm someone as non-mafia (if you blocked the mafia nightkill), a scum dies, and you die. That's three confirmed alignments right there. On Night 1, try to pick 1 or a colored name - psychology says that those players will be hit most of the time. If there's a confirmed town player, it's almost always the right play to be on them each Night. Also try to determine the patterns of kills - are scum trying to kill lurkers or active townies?
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Another strong play with the bodyguard is to team up with a doc and be on eachother every Night. BG-Doc circles are especially powerful during the late game, as you have two town players that can't be nightkilled.
 
  
'''Mass Murderer'''
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If there's a confirmed town player, it's almost always the right play to be on them each Night. Also try to determine the patterns of kills - are scum trying to kill lurkers or active townies? Is the SK killing all players who picked a nam with a particular theme?
  
MM can either have the highest, or lowest KPN in the game. If a Mayor reveals on D1 for example. He is an obvious target as you will massacre all the Docs and Lookouts. If an investigative role reveals himself and asks for a Doc, you choose him. BG makes it slightly tricky however.  
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Another strong play with the bodyguard is to team up with a doctor and be on eacho ther every night. BG-Doc circles are especially powerful during the late game, as you have two town players that can't be killed during the night.
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As a bodyguard, '''always leave a last will stating who you protected each night''', this way you can prevent people for claiming being saved when they aren't and also expose cultists, if you got unlucky and killed the Mason Leader while defending one.
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===Veteran===
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[[File:VeteranKills.png|frame|Know when to alert]]
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The [[Veteran]] is one of the most powerful roles in the town: as a veteran, you can single-handedly take out many scum roles, sometimes during a single night.
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Try not to look suspicious during the day prior to alerting, since you don't want other townies to visit you. You can instead be a bit rude towards the scum: "Mafia is full of sissies and I'll kill them all" must be the most obvious thing, yet that kind of comments seem to lure mafia most of the time. "Town sucks. Please convert me, cult" can also give some good results. Another great strategy is to claim some sort of invest role just before the day is going to end: "Ok, I'll check # tonight" will grant you at least one kill most of the time.
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If you kill a member of the mafia, it's a good idea to publicly claim your role, since the mafia already knows who you are and while keeping it secret might help you get a cult or neutral kill, it's not worth risking killing one or more townies. Claiming your role when you've confirmed one or more kills also confirms you as a townie, then you can ask other players to pm you their roles and start leading the town. This is particularly useful in setups where you have infinite alerts or if you have only alerted once so far. The only downsides to this are kidnappers (who can kill you before you alert) and witches, who may force other townies to suicide on you, so always pay attention to the abilities of your enemies.
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Being a great veteran sums up to a couple of things: Knowing when to alert and knowing how to lure the scum.
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<!-- TO BE FORMATTED / EDITED
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==Neutral Killing==
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===General Neutral Killing Strategy===
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===Mass Murderer===
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The MM can either have the highest, or lowest kills-per-night in the game. If a Mayor reveals on D1, for example, that would make him an obvious target, since most docs and lookouts would visit him. If an investigative role reveals himself and asks for a doc, you choose him.
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The main issue with these obvious targets is the possibility of a bodyguard.  
  
 
If the Town suspects you, you might think to target yourself, this will only work if other people they suspected had an MM on them because if all of the sudden an MM kills everyone who targets you they will suspect it is you, yet if an MM killed everyone who targeted a few people before you, and then you, they will think the MM is on suspicious people. Turning yourself into a Veteran that can't kill night immune is a bad idea, which is done by spreeing yourself.
 
If the Town suspects you, you might think to target yourself, this will only work if other people they suspected had an MM on them because if all of the sudden an MM kills everyone who targets you they will suspect it is you, yet if an MM killed everyone who targeted a few people before you, and then you, they will think the MM is on suspicious people. Turning yourself into a Veteran that can't kill night immune is a bad idea, which is done by spreeing yourself.
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This isn't guaranteed to work, everyone thinks differently, even the brainless pubbies, and remember, Consiglieres remove all patterns from Mafia kills, yet you might be able to find a pattern in the Consiglieres path if you are lucky, yet it is difficult since you can't know for sure who he targets other than who dies the night after. It takes about 2-3 kills for you to discover the pattern, on N1 and N2, focus on the bright, flashy, long names, unless someone reveals themselves  
 
This isn't guaranteed to work, everyone thinks differently, even the brainless pubbies, and remember, Consiglieres remove all patterns from Mafia kills, yet you might be able to find a pattern in the Consiglieres path if you are lucky, yet it is difficult since you can't know for sure who he targets other than who dies the night after. It takes about 2-3 kills for you to discover the pattern, on N1 and N2, focus on the bright, flashy, long names, unless someone reveals themselves  
 
D1 or D2.
 
D1 or D2.
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-->
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<!-- TO BE ADDED
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[http://www.sc2mafia.com/forum/showthread.php/19767-Turning-Over-the-Game-as-Jailor Turning Over The Game As Jailor]
 +
 +
[http://www.sc2mafia.com/forum/showthread.php/16275-The-Art-of-the-Jester-(5-Ways-to-Win) The Art Of The Jester]
 +
 +
[http://www.sc2mafia.com/forum/showthread.php/17419-Guessing-Ahead Guessing Ahead]
 +
 +
[http://www.sc2mafia.com/forum/showthread.php/16242-Last-Wills-and-You Last Wills And You]
 +
 +
 +
-- >

Latest revision as of 00:04, 30 June 2013

Town Strategy

General Town Strategy

Bodyguard

Pick the right target

The key to Bodyguard is similar to the doc: try to predict the nightkills each night or protect the most valuable target each night like a Sheriff or Mayor.

This means that you have to be good at predicting who's gonna get attacked, but when you do protect somebody the rewards are huge: you confirm someone as non-mafia (if you blocked the mafia nightkill), a scum dies, and you die; that's three confirmed alignments right there.

On night 1, try to pick 1 or a colored name. Those players are commonly targeted during the first night. Of course, make sure that you ignore night immunity, otherway you might die protecting scum, while if you ignore the immunity of killers, then you will get rid of a scum, even if you die protecting another.


If there's a confirmed town player, it's almost always the right play to be on them each Night. Also try to determine the patterns of kills - are scum trying to kill lurkers or active townies? Is the SK killing all players who picked a nam with a particular theme?

Another strong play with the bodyguard is to team up with a doctor and be on eacho ther every night. BG-Doc circles are especially powerful during the late game, as you have two town players that can't be killed during the night.

As a bodyguard, always leave a last will stating who you protected each night, this way you can prevent people for claiming being saved when they aren't and also expose cultists, if you got unlucky and killed the Mason Leader while defending one.


Veteran

Know when to alert

The Veteran is one of the most powerful roles in the town: as a veteran, you can single-handedly take out many scum roles, sometimes during a single night.

Try not to look suspicious during the day prior to alerting, since you don't want other townies to visit you. You can instead be a bit rude towards the scum: "Mafia is full of sissies and I'll kill them all" must be the most obvious thing, yet that kind of comments seem to lure mafia most of the time. "Town sucks. Please convert me, cult" can also give some good results. Another great strategy is to claim some sort of invest role just before the day is going to end: "Ok, I'll check # tonight" will grant you at least one kill most of the time.

If you kill a member of the mafia, it's a good idea to publicly claim your role, since the mafia already knows who you are and while keeping it secret might help you get a cult or neutral kill, it's not worth risking killing one or more townies. Claiming your role when you've confirmed one or more kills also confirms you as a townie, then you can ask other players to pm you their roles and start leading the town. This is particularly useful in setups where you have infinite alerts or if you have only alerted once so far. The only downsides to this are kidnappers (who can kill you before you alert) and witches, who may force other townies to suicide on you, so always pay attention to the abilities of your enemies.

Being a great veteran sums up to a couple of things: Knowing when to alert and knowing how to lure the scum.