Difference between revisions of "Target Priorities"

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(should keep advantage and disadvantage for consisency... just wrote a few simple ones)
(Premise: early Doctor)
 
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==Premise==
 
==Premise==
 
Target Priority is simply decide who is the most important target and decide what to do against him/her (Blackmailing, Just Straight killing him, Frame him, Disguise and so on).
 
Target Priority is simply decide who is the most important target and decide what to do against him/her (Blackmailing, Just Straight killing him, Frame him, Disguise and so on).
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Killing a [[Doctor]] early in the game when there's no confirmed [[Town]] for him to heal can be a waste. Rather spend your night attack on a random target in hopes of hitting a [[Town Investigative]] or [[Town Power]] role.
  
 
==Applicable Situations==
 
==Applicable Situations==
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==Disadvantages==
 
==Disadvantages==
* Clever [[Townies]] may predict this and protect these targets.
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* Clever [[Townie]]s may predict this and protect these targets.
  
 
==Notes==
 
==Notes==

Latest revision as of 19:53, 14 April 2013

Premise

Target Priority is simply decide who is the most important target and decide what to do against him/her (Blackmailing, Just Straight killing him, Frame him, Disguise and so on).

Killing a Doctor early in the game when there's no confirmed Town for him to heal can be a waste. Rather spend your night attack on a random target in hopes of hitting a Town Investigative or Town Power role.

Applicable Situations

  • If You have found a Sheriff it might be better to blackmail him instead of killing him, making him unable to say anything.
  • When Disguising, it is important to know what the target is and how to act so you just dont get a random role and suddenly act suspicious.
  • For Example, targeting Doctors for death or role-blocking will be helpful, but Blackmailing one will be useless, because they are normally quiet.
  • In the same way, it is important to not target a Veteran since you will probably die due to the night alerts the veteran has.

Advantages

  • Fewer wasted attacks on protected targets.

Disadvantages

  • Clever Townies may predict this and protect these targets.

Notes

  • Note that some targets will require being blocked, but not killed, and vice versa. Targets need to be categorized into "Should Blackmail", "Should Kill", etc.